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1. Regarding AFK Complex Farming - in EVE General Discussion [original thread]
Quote: We do not find this to be acceptable gameplay. So, the best remedy would be that you make the gameplay not so boring and predictable that one can do it afk.
- by Shir Akeena - at 2012.08.09 12:53:00
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2. EVE-Central Revival - in EVE Technology Lab [original thread]
Quote: How did you people put up with that thing anyway? Those bugs were terrible Well, it was all we had. Glad to see you back. Keep up the good work!
- by Shir Akeena - at 2011.12.03 10:15:00
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3. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
When I first read the dev blog, my first thought was: "Let the ****storm begin". Seriously, dear CCP: This is the worst idea I ever read from you. You gonna charge people who donate their spare time and skills for making tools, that the game itse...
- by Shir Akeena - at 2011.06.16 06:59:00
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4. Random facebook users vote in EvE content - in EVE General Discussion [original thread]
I don't have a Facebook account and I won't create one for voting. Easy as that. But for beeing an EVE player for more than 5 years, I feel sad about the fact that I cannot participate. There are some pretty decent submissions which I'd love to vo...
- by Shir Akeena - at 2011.01.01 19:55:00
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5. PI Making Command centres REAL command centres - in Player Features and Ideas Discussion [original thread]
That's just because the usability of the cool 3D interface is ridiculous compared to the table counterpart. -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2010.07.06 15:12:00
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6. Automated Directional scanner - in Player Features and Ideas Discussion [original thread]
Oh common. We fly internet spaceships that can navigate through unknown space, hit a stargate at 0m over a 80 AU warp, having guns that can calculate trajection and predict movements of other vessels and do other marvelous things we cannot even im...
- by Shir Akeena - at 2010.07.02 12:43:00
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7. Why is PI so boring? - in Player Features and Ideas Discussion [original thread]
Edited by: Shir Akeena on 30/06/2010 09:08:38 Quote: I totally agree with the fact that by far the best part of PI is the initial setup of your planet. That's exactly the point. All you need to do afterwards is clicking each of your ...
- by Shir Akeena - at 2010.06.30 09:05:00
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8. Why is PI so boring? - in Player Features and Ideas Discussion [original thread]
So read the 4th paragraph again. -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2010.06.30 06:21:00
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9. Why is PI so boring? - in Player Features and Ideas Discussion [original thread]
Edited by: Shir Akeena on 29/06/2010 22:25:40 Frankly, I'm a little disappointed by the PI feature. Let's have a look on what the PI is all about: Production of things. The production chain is quite long and complicated (even more than for e....
- by Shir Akeena - at 2010.06.29 22:20:00
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10. PI and Extractor Clickity Click Click - in Player Features and Ideas Discussion [original thread]
Why not simply listing all the extractors in a table, select all items -> go? Another tab in the Industrial dialogue would do fine. This ridiculous clicking is really annoying and I don't want to spend my time for a game that annoys me. -- Pr...
- by Shir Akeena - at 2010.06.29 21:41:00
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11. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
+1 Ranting against a present is not my style usually, but if the ship stays like this, it's rendered useless by any Industrial and it's going to collect some dust in my hangar. -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2010.06.29 21:35:00
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12. PI Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Shir Akeena on 10/06/2010 19:49:36 Full ack! The depletion intervals are really weird for people who have a real life. I'm missing depletion intervals of 2h and 8h and 12h. Or even better: Let us set the depletion timer ourselves fr...
- by Shir Akeena - at 2010.06.10 19:48:00
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13. ESAM - Eve API for Simple Machine Forums - in EVE Technology Lab [original thread]
@Hux: I had exactly the same error in my forum. I was not able to reproduce it yet, but all API keys except mine were gone. I suspect a bug in ESAM too but as I had no time to track it down yet, I disabled ESAM for the time beeing. Maybe someone ...
- by Shir Akeena - at 2009.12.01 15:36:00
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14. Apocrypha 1.2 Static Data Dump available - in EVE Technology Lab [original thread]
Edited by: Shir Akeena on 20/05/2009 15:31:10 each entry in invTypes has a groupID and marketGroupID. That's the relation. -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2009.05.20 15:27:00
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15. New Blog: More Queue Queue - in EVE Information Portal [original thread]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2009.02.04 16:22:00
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16. Seeking Mod for Simple Machines to make use of EVE API - REWARD 250M - in EVE Technology Lab [original thread]
Nice one! I've been searching for a tool like this for ages. As far as I understood the user is checked via the API on each login. What if he returns with a old but valid login cookie? Or do I have to force my users to login everytime by restrict...
- by Shir Akeena - at 2009.01.28 15:31:00
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17. Next generation Ingame Browser - in Test Server Feedback [original thread]
I wonder if CCP is thinking about integrating a IGB capable of modern XHMTL/CSS/JS techniques. That would spare us a lot of work making every website and EVE related web-application twice: one for modern browsers with decent webbish look and feel ...
- by Shir Akeena - at 2008.06.12 14:14:00
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18. Next generation Ingame Browser - in Test Server Feedback [original thread]
I wonder if CCP is thinking about integrating a IGB capable of modern XHMTL/CSS/JS techniques. That would spare us a lot of work making every website and EVE related web-application twice: one for modern browsers with decent webbish look and feel ...
- by Shir Akeena - at 2008.06.12 14:14:00
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19. Named Items in database dump - in EVE Technology Lab [original thread]
ok, never mind. The Named Passive Targeter give only the few minerals when being reprocessed. The database is right, I was wrong. Regards, Shir -- Praise the Lord and hand over the ammunition
- by Shir Akeena - at 2007.09.28 14:59:00
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20. Named Items in database dump - in EVE Technology Lab [original thread]
Edited by: Shir Akeena on 28/09/2007 14:28:56 Hi, how do I get the minerals that come out a reprocessed named item? When I do a "SELECT * FROM TL2MaterialsForTypeWithActivity WHERE typeID=581" for a "Passive Targeter I" (typeID 581) it tell...
- by Shir Akeena - at 2007.09.28 14:28:00
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